JLA: Incarnations

Volume 1, Issue 6
Cover Date: December 2001
Release Date: October 3, 2001

Cover Price: $3.50
Guide Price: $3.50 (as of 2003)
Estimated Issue Sales: 37,204

"Authority"

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  • Currently 4.0/5 Stars.

JLA: Incarnations, Vol. 1, #6. Image © DC Comics
<< PREVIOUS CHRONOLOGICAL APPEARANCE
Total Justice #2, 1996
NEXT CHRONOLOGICAL APPEARANCE >>
Final Night #1, 1996
<< PREVIOUS APPEARANCE IN ISSUE
JLA: Incarnations #6, 2001
 

 

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SPOILER WARNING: The following page may contain story spoilers. Read at your own risk.

ARTISTS

Writer: John Ostrander
Penciller: Eric Battle
Inkers: Keith Champagne, Raymond Kryssing
Colorists: Heroic Age, John Kalisz
Letterer: Ken Lopez
Editor: Dan Raspler

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CHARACTERS & SETTINGS

heroes: Amazing Man II, Blue Beetle II, Booster Gold, Captain Atom, Maxima, Wonder Woman
villaines: Doctor Diehard, Gorgon, Lord Havok, Tracer

Setting: 20th-century Mount Thunder, DCU, USA

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ISSUE SUMMARY

Cover Description: Blue Beetle reacts in horror as Captain Atom, Guy Gardner, and Martian Manhunter battle the Extremists. (No Booster Gold.)

Brief Synopsis: Following a disastrous mission in Bialya, Extreme Justice disbands.

Costume Worn: MARK IV armored power-suit

Story Notes: The events in this, the second story in the issue, most likely follow the events of Total Justice #2. This story is riddled with anachronisms, most likely because it was published five years after the period during which it was supposed to have taken place as a means to address the disbanding of the Extreme Justice team prior to the founding of the Grant Morrison written JLA title.

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ISSUE ANNOTATIONS

Image Copyright DC Comics

Page 25, panel 3
In a flashback of Captain Atom joining the Justice League International (as originally seen in 1987's Justice League International, Vol. 1, #7), both Booster Gold and Rocket Red #7 are wearing the wrong costumes. Captain Atom's memory is apparently very faulty, as Booster erroneously wears his Mark IV "Life-Support" armor that he wouldn't don until 1994's Justice League America #90, and Rocket Red #7 wears the armor that Rocket Red #4 would pick up in Justice League International, Volume 1, #20.) Worse still, Fire stands behind Maxwell Lord. Fire would join the League as Green Flame, but not until the after the events of Justice League International, Vol. 1, #13.

Page 26, panel 3
FASHION ALERT: Amazing Man II, Booster Gold, Blue Beetle II, Captain Atom, and Maxima are in combat with Bialyan-controlled, cyborg duplicates of the Extremists, including Doctor Diehard, Gorgon, Lord Havok, and Tracer. As before, Booster Gold is shown wearing his Mark IV armor, though at this time he should be wearing his Mark X "Flesh-Driver" armor.

Page 35, panel 3
The only Extreme Justice members present in the Mount Thunder headquarters when Wonder Woman arrives to deliver the news that the United Nations has "withdrawn sanctions" are Blue Beetle, Booster Gold and Maxima. Though the Justice League America and the Extreme Justice teams operated without United Nations approval, Martian Manhunter's Justice League Task Force did work with the U.N. At the United Nation's request, Manhunter urged the other branches to disband, and they all agreed.

For more annotations from this issue which occur at a different point in Booster Gold's chronology, click here.

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ISSUE REVIEW

Boosterrific Review: The two stories in this issue take place at two different points in the history of the Justice League. Each story is very entertaining, but each captures its necessary time period as inaccurately as the 1980s television show Happy Days depicts the early 1960s. The first story, "Buddies," successfully captures the characterization of the members of the early days of the Justice League International, but writer John Ostrander fails to strike the same chords as the earlier work of Keith Giffen and J.M. DeMatteis, remembered primarily for their unique humor. Not to say that this story isn't funny. It is; it just is not the same sort of funny. (More Seinfeld than Cheers.) "Authority," the second story in the issue and also by Ostrander, also fails to find an authentic vibe in a tale about the last days of Captain Atom's Extreme Justice team. This is less a fault of Ostrander, who again deserves credit for great characterization, than of artist Eric Battle, whose pencils are actually too good for an issue of Extreme Justice. As a whole, this issue is more of a nostalgia-tinged appreciation for the teams and stories of old than any attempt at period storytelling. And in this case, that's not necessarily a bad thing.

Boosterrific Rating:

Worth Its Weight In Gold.

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The Chronological Adventures of Booster Gold

<< PREVIOUS CHRONOLOGICAL APPEARANCE
Total Justice #2, 1996
NEXT CHRONOLOGICAL APPEARANCE >>
Final Night #1, 1996
<< PREVIOUS APPEARANCE IN ISSUE
JLA: Incarnations #6, 2001
 

Cover Gallery | Chronological Appearances | Non-DCU Appearances